EFFECTIVE GAMES AND ACTIVITIES IN THE EFL CLASSROOM FOR YOUNG LEARNERS

EFFECTIVE GAMES AND ACTIVITIES IN THE EFL CLASSROOM FOR YOUNG LEARNERS

Authors

DOI:

https://doi.org/10.36074/grail-of-science.01.05.2026.096

Keywords:

EFL classroom, young learners, language games, repetition, motivation, engagement, academic achievement, communicative activities, pedagogical strategies

Summary

The article explores a range of effective popular games and activities designed for young learners in the EFL (English as a Foreign Language) classroom. Drawing on recent pedagogical research, the paper identifies games that promote engagement activity, motivation, and language acquisition. The study introduces learners’ benefits, criteria for using games in the classroom, and summary of top tips for teachers. Practical examples, such as different types of language games, vocabulary races, and relationship-building activities are discussed, with attention to how they can be adapted for young learners. The findings highlight the importance of balancing fun with purposeful language practice to support learners’ linguistic growth.

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Author Biographies

Kolodko Tetiana, Department of Teaching Methodology of Ukrainian and Foreign Languages and Literatures, Institute of Philology Taras Shevchenko National University of Kyiv, Ukraine

PhD in Education, Associate Professor

Kolodko Mykola, Faculty in Institute of Technology, Shanghai, China

Master in Oriental Philology

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Published

01.05.2026

Number of views 118

How to Cite

Tetiana, K., & Mykola, K. (2026). EFFECTIVE GAMES AND ACTIVITIES IN THE EFL CLASSROOM FOR YOUNG LEARNERS. Grail of Science, (67), 827–836. https://doi.org/10.36074/grail-of-science.01.05.2026.096

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